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@@ -31,12 +31,12 @@
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float2 pixel;
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float3 voxel;
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- voxel.x = x_region.x + id.x * x_region.y;
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- voxel.y = y_region.x + id.y * y_region.y;
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- voxel.z = z_region.x + id.z * z_region.y;
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+ voxel.x = mad((float) id.x, x_region.y, x_region.x);
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+ voxel.y = mad((float) id.y, y_region.y, y_region.x);
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+ voxel.z = mad((float) id.z, z_region.y, z_region.x);
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- pixel.x = voxel.x * tmatrix.s0 + voxel.y * tmatrix.s1 + tmatrix.s3 - offset.x;
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- pixel.y = voxel.x * tmatrix.s4 + voxel.y * tmatrix.s5 + voxel.z * tmatrix.s6 + tmatrix.s7 - offset.y;
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+ pixel.x = mad(voxel.x, tmatrix.s0, mad(voxel.y, tmatrix.s1, tmatrix.s3 - offset.x));
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+ pixel.y = mad(voxel.x, tmatrix.s4, mad(voxel.y, tmatrix.s5, mad(voxel.z, tmatrix.s6, tmatrix.s7 - offset.y)));
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if (cumulate) {
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volume[id.z * get_global_size (0) * get_global_size (1) +
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