definitions.in 321 B

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  1. #define rotate() pixel.x -= x_center.x; \
  2. pixel.y -= y_center; \
  3. pixel.x = pixel.x * cos_roll + pixel.y * sin_roll; \
  4. pixel.y = -pixel.x * sin_roll + pixel.y * cos_roll; \
  5. pixel.x += x_center.x; \
  6. pixel.y += y_center;